Ashraf Ghoniem

3416 Floyd Ter. Apt. B  / 90068 Los Angeles

Tel:310.467.2103/ E-mail: ashraf@3dm.org

 

  Education

2000-2003 Savannah College of Art and Design. BFA Computer Art 3d Animation

1998-2000 Tulane University. Computer Science

 

Work Experience

 

Digital Domain 3dfx artist ferbuary 2005 – March 2005

300 Rose Ave.

Venice, CA,90291

 

Was involved in development and application of early shots with DD proprietary Voxel system Storm aka Voxel Bitch on a Coors Light commercial called “Love Train”. I created several elements including steam, ice, and dry ice that were all to interact with the train and the surrounding environment. All was done with Storm and Houdini particle animation.

 

Elements Studios Technical Director January 2005

 

Elements was hired to consult for Method Studios on a Toyota commercial. I was involved with development and application of two effects shots in the spot. One being lines comeing to life and interacting with the car. The other being the car driving through a tunnel which turns into a “star field” this shot involved alot of particle animation and shader development within houdini. To create shooting stars, smoke, and the appearance of traveling through space.

 

C.I.S. Hollywood. Technical Director November 2004 – January 2005

1144 N. Las Palmas Ave.

Hollywood, CA 90038

 

Hired Short term to create a system for the feature Constantine. To make a character’s hair to change from black to white. Used maya fur, mayaman, and PRMAN to accomplish this task. Also helped with some misc. particle effects on the show.

 

Sony Pictures Imageworks. Cloth Technical Director March 2004 – October 2004

9050 W. Washington Blvd.

Culver City, CA 90232

 

Working on the feature The Polar Express. Responsible for cloth simulations of many shots in the movie. This inculdes simulation and clean-up of cloth, as well as following art direction using SPI’s proprietary cloth pipeline.

 

 

Digital Domain 3dfx Artist August 2003 – November 2003

300 Rose Ave.

Venice, CA,90291

 

Worked on the feature The Day After Tomorrow. Was assigned to the twister team to recreate the natural phenomena of debris being picked up by tornadoes. Completed over 8 shots in the movie within Houdini. Animation was all procedural. Also created “Trash Compactor” which procedurally applied a series of deformations to premodeled props to recreate the look of damaged goods. This trash library was picked up by the twisters.

 

Computer Skills

Unix/Linux env

Maya Dynamics

MayaMan

Shader Writing in PRMAN and VEX

Procedural Modeling and Animation

Particle Effects

Fluent in C, C++ and any derivative therein (Java etc...)

Houdini

HSCRIPT

Maya 4.5,5.0,6.0

Shake

References

 

Ivan De Wolf founder Elements Studios

Worked under Ivan for this spot.

 

email ivan@martian-labs.com

 

Suzi Hammon Cloth Lead Sony Pictures Imageworks

My Cloth Lead on Polar Express

 

email shammon@imageworks.com

 

 

Sean Faden CG Supervisor Digital Domain

 CG Supervisor during The Day after Tomorrow

Currently works at Asylum Visual Effects

 

email  faden@asylumfx.com

 

Garman Herigstad

Current Sequence Lead on "Stealth" at Digital Domain

 

email garman@d2.com

 

Jonah Hall Technical Director Digital Domain

Team Leader of twister team during  The Day after Tomorrow

 

Phone: 310 948 3133

email jonah@d2.com