Ashraf Ghoniem
3416 Floyd Ter. Apt. B / 90068 Los Angeles
Tel:310.467.2103/ E-mail: ashraf@3dm.org
Education
2000-2003 Savannah College of Art and Design. BFA Computer Art 3d Animation
1998-2000 Tulane University. Computer Science
Work Experience
Digital Domain 3dfx artist ferbuary 2005 – March 2005
300 Rose Ave.
Venice, CA,90291
Was involved in development and application of early shots with DD proprietary Voxel system Storm aka Voxel Bitch on a Coors Light commercial called “Love Train”. I created several elements including steam, ice, and dry ice that were all to interact with the train and the surrounding environment. All was done with Storm and Houdini particle animation.
Elements Studios Technical Director January 2005
Elements was hired to consult for Method Studios on a Toyota commercial. I was involved with development and application of two effects shots in the spot. One being lines comeing to life and interacting with the car. The other being the car driving through a tunnel which turns into a “star field” this shot involved alot of particle animation and shader development within houdini. To create shooting stars, smoke, and the appearance of traveling through space.
C.I.S. Hollywood. Technical Director November 2004 – January 2005
1144 N. Las Palmas Ave.
Hollywood, CA 90038
Hired Short term to create a system for the feature Constantine. To make a character’s hair to change from black to white. Used maya fur, mayaman, and PRMAN to accomplish this task. Also helped with some misc. particle effects on the show.
Sony Pictures Imageworks. Cloth Technical Director March 2004 – October 2004
9050 W. Washington Blvd.
Culver City, CA 90232
Working on the feature The Polar Express. Responsible for cloth simulations of many shots in the movie. This inculdes simulation and clean-up of cloth, as well as following art direction using SPI’s proprietary cloth pipeline.
Digital Domain 3dfx Artist August 2003 – November 2003
300 Rose Ave.
Venice, CA,90291
Worked on the feature The Day After Tomorrow. Was assigned to the twister team to recreate the natural phenomena of debris being picked up by tornadoes. Completed over 8 shots in the movie within Houdini. Animation was all procedural. Also created “Trash Compactor” which procedurally applied a series of deformations to premodeled props to recreate the look of damaged goods. This trash library was picked up by the twisters.
Computer Skills
Unix/Linux env
Maya Dynamics
MayaMan
Shader Writing in PRMAN and VEX
Procedural Modeling and Animation
Particle Effects
Fluent in C, C++ and any derivative therein (Java etc...)
Houdini
HSCRIPT
Maya 4.5,5.0,6.0
Shake
References
Ivan De Wolf founder Elements Studios
Worked under Ivan for this spot.
email ivan@martian-labs.com
Suzi Hammon Cloth Lead Sony Pictures Imageworks
My Cloth Lead on Polar Express
email shammon@imageworks.com
Sean Faden CG Supervisor Digital Domain
CG Supervisor during The Day after Tomorrow
Currently works at Asylum Visual Effects
email faden@asylumfx.com
Garman Herigstad
Current Sequence Lead on "Stealth" at Digital Domain
email garman@d2.com
Jonah Hall Technical Director Digital Domain
Team Leader of twister team during The Day after Tomorrow
Phone: 310 948 3133
email jonah@d2.com